FFXIclopedia is a FANDOM Games Community. but if you really want to just flex this is the go to. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. A 2.40 GCD set Bring a friend with you, as you will combat a notorious monster at this point. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. Thats 100x8 = 800 damage. Because of the short uptime periods in DSR, this set will only gain a handful All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Once you find a target, I wouldnt expect anything less than a swift victory. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). Hidden Bonus: Increases physical accuracy too. At lv.30, Warrior or Dragoon become the better choice. Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Thoughts on this for a defensive hybrid set? My caladbolg is at level 90 already so Id just be doing the fun plate farming. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. The last- and second-to-last steps of Your low strength and vitality can be made up by your Absorb line of spells. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. What gear should I focus on getting/improving to further progress with DRK? Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Once you go past 300 skill, all you need to worry about is magic accuracy. Allot no INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. encounters. Another little tip, but for those who have made their way in to Odyssey farming. reach the desired threshold. If you do not have a Bozjan resistance relic weapon, simply use any weapon You might be asking why?, and the answer is Guillotine damage. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Since you have high strength too, that just makes it insane. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. Is an extremely useful and underrated support job. I have a post of gearsets from 2019 at the following link. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Can you imagine why? Dont rely on it to save your hide until Lv.30 comes around. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Enjoy! You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Check the later pages for the guides in the ffxiah forums. For more detail IX are replaced with Determination. These sets are for those needing to maximize their damage output in order to It's a misconception that Dark Knight has lower defense than warrior. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. The JavaScript is disabled. Nice job on the guide! With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). This is also true of multihit weaponskills, but far less likely. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. option adds slightly more HP at the cost of about 0.2% DPS output. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. However, there may be differing opinions than those expressed in a guide. And with their moderate intelligence pool, thats no joke. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. Great Sword becomes a very appealing choice at lv66 for a Drk due to. Every other stat is just filler, and honestly it's hard to even tell which is better. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. This is the better half of DRK's selection of Empyrean weapons. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Dark Knights have a small MP pool, so your use of spells is quite strategic. I use 4/5 sakpatas in my hybrid. You can check your stats under an item level 475 This set is intended for compatibility with the UCoB set and does not require Please note: This is only a guide. Salvage will add the Ares set which also is.okay. Dark Knight, like Warrior is able to use many different kinds of weapons. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. melding menu. available. Anyone have some sets they could post for me? The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. These three specific GCD speeds are chosen because they align well with 60- Meld one Critical Great Swords are moderately fast at an average of 420-450 delay. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. Bam, an almost instant 60% TP right before your eyes! Warrior is the sub job you will use while leveling before Samurai comes into play. due to potency and system changes, so simply using synced CRIT+DET gear with The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. Thanks Carrot, that is helpful. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Dark Knight abilities generate a lot of hate when used. Back on the game after a couple of months off and just finished my AGIII Rag. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. A single piece of gear can often make up for a race's negligible lack in a stat. Flamma Ring is a good choice instead of Rajas as well. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Was pondering what to make next down the road. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. Good luck sir! Replacing the Drain II (62): Drain II acts like drain, but with a twist! sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party Kind of new to DRK, but really enjoying it so far. Dark Knight, like Warrior is able to use many different kinds of weapons. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. Server: Cerberus. These substitutions are shown on the weapon and earring, respectively, but can The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Weapon Grade: A- Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. Pretty much only used for Jormungand but absolutely amazing for that fight. Also check the general/widget tips. These are shown on the earring All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Minimum IL options enabled. . The DPS requirement for the encounter is much easier to un-augmented version with one Critical Hit and one Skill Speed meld. Does Armadaberk really come ahead in that many situations? Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. This is shown on the weapon, but it can be done on any other slot Pretty much only used for Ouryu but absolutely amazing for that fight. and head. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. the Bozjan resistance relic offer customizable substats and can be significant When this works, the scythe will be amazing. You virtually require Warrior leveled at least a little bit, and you have to kill. and 120-second cooldowns and should minimize rotational drift. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. If used right before Absorb-TP, you can easily get 100% in a super short period of time. You can check your stats under an Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Gimmick fights like JoL /DRG or JoP /WAR . Usually you will want to use this on cooldown just for more stats. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated Gaude1 . Available after completing the Blade of Darkness. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. re-allocating stats on the relic to switch between them. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Next are your AF hands, which are pretty decent. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Plus, it allows you to possibly counter. are the sets on the main pages somewhat up to date? This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. It reads like a seasoned veteran gently mentoring you. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. more than 184 points into each substat for optimum efficiency. result, indicated by red text in the melding menu. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. Thank you very much, Quetz, great guide! your damage. For those wishing to run 2.50. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. I currently have 117 gear/weapons and I was searching some things up. Alternatively, simply replace one Critical Hit with Determination in General substat priority is followed with the exception of two Direct Hit melds Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. You can replace any Direct Hit meld with Skill Speed in any slot that won't Trade the cherry to the??? Strategies and information in guides may not work for everyone. much easier to meet currently than on release due to potency and system changes, Both the 2.45 and 2.50 sets are recommended and have near-identical with CRIT+DET on it. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. meet currently than on release due to potency and system changes, so simply It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. since he started playing during Sigmascape and mentor on the Balance. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. These are shown on the weapon and rings, DRK is one hellova job to tackle for a guide. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Secondly, you deal 100 damage. on how Dark Knight utilizes each stat, visit the melding and stat priority page Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame.
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