If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. popularity = The amount of popularity to set. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). If the start date is after this amount, they cannot be used, even if recruited. Use set_character_flag instead. Creates a faction with the specified name for the current scope. I tried using the command from the wiki, but it didn't work. Preferable to use every_army_leader unless necessary to use global_every_army_leader. Does not add the idea. Adds the number of days to a decision's days_remove. If set to "auto", will pick automatically. portrait = The new portrait. activate = Will activate the advisor (add them directly when the command is run to the countries government). If it is 1, it will return "artillery_equipment". These arguments are related to the menu for selecting traits. Contents 1 Arguments 1.1 Name 1.2 Portraits Fires the specified news event for the current country. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play These can only be used with characters of the country leader type. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. template = If specified, requires the template name to match. This item will only be visible in searches to you, your friends, and admins. Toggles the special game rules for the current scope's political party. Generates a character for current country. ideology = The sub-ideology of the country leader role to which the trait is added. Political Power: +100 left_side = The left side of the BoP. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This counts as the operative dying and will trigger the corresponding. add_manpower = var:my_var This is noted by in an effect's parameters. Defaults to true. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. dig_in_factor = The modifier applied to dig-in bonuses. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. Checked in the scope of the unit leader. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. More information can be found in the. Toggles debug display of normals/bounding boxes/collision. available_to_spy_master = Whether the operative can be recruited by the spy master. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. name_group = The name group used for equipment. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. decision = The decision to activate. Deletes all units with a certain template. 2019. modifier = The relation modifier to add. name = Name of the ship. category = Which doctrine category the cost reduction will apply to. amount = / The amount to add. Optional.hours = / Fires the event in the specified number of hours. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. Optional.str_damage_multiplier = The bonus to grant. end_wars = Will end any wars the subject is involved in. ideology = The ideology type used by the country leader role. modifier = The static modifier to apply. Optional. Adds legitimacy to a government in exile. Adds the specified amount of experience to the divisional commander. This includes national spirits, laws, designers, and advisors (using the idea_token). Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Executes contained effects on every division that meets the limit and is located within the current state. Multiple can be defined. template = The template the units must use to be deleted. The same does not apply to research_bonus = { } and rule = { }, however. Executes children effects on every country that meets the limit, including those that do not exist. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. All trademarks are property of their respective owners in the US and other countries. Executes contained effects on every division that meets the limit and is owned by the current country. Optional.progress = The initial production progress. Sets the currently-facing angle of an existing entity. Sends a demand to our every subject. Cheesing the game, console commands, or literally anything else. Note that certain effects may take a value from a variable, i.e. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. Here is the search bar where you can type the name of the command and get the syntax for that command. If the current country has a core on a state transferred to the released country, the core will be lost. Bump? These don't serve as effects, but rather as scopes that change for whom the effects are being executed. Targets the root node of the block, or the first entered scope. Removes all ideas for the current scope that use the specified trait. well. Toggle debug mode for air vs land combat. Both traits require defining this to work properly. Executes contained effects on a random division that meets the limit and is located within the current state. target = The target country. Displays a special tooltip for the specified decision category in the effect tooltip. Loads a new focus tree for the current scope, retaining any shared focuses. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. Creates the specified equipment variant for the current scope. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. The file extension, hidden by default on Windows, is a part of the filename. Triggers that must be met in order for assigning the trait to be possible. Creates a commander for the current scope with the specified attributes. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Also accepts individual files within the. Executes contained effects on a random division that meets the limit and is owned by the current country. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Adds the specified ideas to the current scope for the specified number of days. Cookie Notice Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Decides the weight that the trait has for new randomly-generated unit leaders. target = / Which country receives the equipment. Displays the specified idea in the tooltip for the current effect scope. Optional, defaults to false. These arguments are within the character itself. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. start_province = keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Can only be used if at war with the target. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Executes contained effects on a random country that meets the limit. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. Similar to swap_ideas. All states that are cored by the specified country will be given to it. The current scope and any subjects automatically join the faction. base_bonus = The backup bonus if no tech is available. Modifies the amount of experience gained towards other traits if the unit leader has this trait. An easy way to tell internal IDs is debug mode. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. Shows the value of a variable in the console. Deprecated. Privacy Policy. Activates the specified decision for the current scope, ignoring triggers for the decision. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". Make sure to save the file with ANSI encoding format. Creates an entry within the command history of a decision. Sets a new balance of power or edits the existing one. Used in the province scope. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. id = 1234 In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Defaults to false. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. on Paradox technology, Legal activate = Will activate the advisor (add them directly when the command is run to the countries government). target = The target country. If they reject the demand, we gain a wargoal against them. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Optional. state = The state to nuke. The character will take on every instance where allowed = { } is true at the game's start. This command, as you might have guessed, causes you to resign from your current position. General Information. For example, when used in. Tag aliases are defined in. name = The name used by the railway gun. Makes the AI control the country currently led by the player while the player also remains in control. Equivalent to pressing on the error dog if enabling debug mode in launch options. Adds a railway level between two provinces or along a predefined path. When you reduce a family tree to a family bush, you can't hide as much underneath. Toggles the special game rules for the current scope in diplomacy towards the specified country only. female = The gender of the leader. Optional, assigns one automatically if omitted. Teleports all armies in the specified state if the owner of the armies meets the condition. A faction leader in HOI4 is the leader of a faction. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. Transfers the specified type of ship from the current scope to the specified country. Optional.hours = / Fires the event in the specified number of hours. Reduces the overall equipment stockpile by the specified fraction. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. Optional. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. command to call them up. Sets the specified amount of political power for the current scope. Makes a country a government in exile in a set country, with a set starting legitimacy. Only necessary in 1.11 and beyond. All trademarks are property of their respective owners in the US and other countries. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. Used in the province scope.limit_to_border = Affect border provinces. Adds the specified ideas to the current scope. Makes the current scope truce with the specified scope. Gives bonuses of reducing land doctrine cost to current scope. We've rolled similar guides for Victoria. Adds the specified amount of command power to the current scope. Optional. Those save files should look the same. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. prioritize_location = If possible, this province within the state gets used. Used in the province scope.id = Affect the specified province. r/hoi4modding guy here. Please see the. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. Would love to know the answer to this question. These effects can only be used within history files, failing when used outside. Adds the current scope to the specified technology sharing group. Enables Border War status for the current state. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Cancels resistance activity for the current state. The province scope is used for provincal level buildings. - The situation is the Christian path is democratic. Removes a claim of the current scope from the specified state. allow = Whether a medal can be awarded to the division over the history entry. Sets the current war support value for the current scope. add = Trait to add Interactive corporate website. Adds a claim for the specified country on the current scope. Optional, defaults to being the same as size. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Necessary for country leaders. Optional, defaults to not changing the value. Defines the effects that would be executed on the unit leader every day if they have the trait. priority = The priority the template receives in receiving supplies. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. owner = The owner of the division. Espaol - Latinoamrica (Spanish - Latin America). Optional. Optional.hours = / Fires the event in the specified number of hours. Optional. trait = The trait to add. As you can see, we have created a meta_effect that takes two arguments. nationalities = { }The nationalities of the operative. Optional. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. resource = The resource to add.amount = The amount of resource to add. Politics have no relation to morals -- Niccolo Machiavelli. Adds logistics skill to the current unit leader. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. See Variables for information on the variable effects. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox Sets the collaboration in TAG with the scoped country. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy Explanation A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Adds the nationality to the current operative. ws [<amount>] ws 50. Adds the number of days to the specified mission. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Can be used in country, state or character scopes. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Checks if a scripted trigger is true or not. Changes the country leader's government type for the current scope. Several other commands previously mentioned, such as event, are useful in modding too. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. This is done with instance = { }. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Optional.war_support_reduction_on_damage = The bonus to grant. Will print the data type for all dynamic reference objects. The state where the capital of the current country is located in. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. This page was last edited on 26 February 2023, at 08:53. Defaults to true. Optional.org_damage_multiplier = The bonus to grant. value = The value to add. Allows to nuke every province without checking any conditions. Optional, defaults to false. end_civil_wars = Will end any civil wars the subject is subject to. Removes a dynamic modifier from the current scope. Interactive corporate website. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. If none is specified, it defaults to the capital. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. promote_leader = Will promote the leader to be the leader of the assigned party. This page includes help on how to use the command, argument explanation and examples. Changes the specified portraits of a character. 1st: add_party_popularity 100 fascism. localization = The localization key for the modifier. Appends the value of this localisation key to the tooltip showing the effects of the trait. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Optional, defaults to owner of operative.recipient = The recipient of the event. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. Does not work with the character ID. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. modifier = The opinion modifier to remove. new_prioritised = Whether new equipment is prioritised or not. Adds maneuver skill to the current navy leader. Creates a field marshal for the current scope with the specified attributes. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. attack_skill = The attack skill of the leader. Adds the specified amount of navy experience to the current scope. role_icon_index = /autoIndex of the role icon that will be used, as an integer. The autonomous state picked is one which contains. Starts a production line for the specified equipment for the current scope. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. OR disband = If true, will refund equipment and manpower. Adds the specified amount of air experience to the current scope. Dismisses an advisor from their respective slot, leaving it empty. Delete all armies and fleets of the specified countries. Grants a research bonus to the current scope with the specified parameters. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. state = Which state to add the resource to. state = / The state the side is fighting on. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. the same coordinate system that the map uses. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. Changes the value of a variable to the specified value. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. How often does the combat view give a random sound? ideology = Sub-ideology of the leader where to swap traits. on Paradox technology, Legal amount = How much decryption to add in flat numbers. is_locked = Whether the division is locked to modification and deletion.
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