One thing I learned is that it's somewhat hard to deviate from the norm, and you are actually not deviating from the norm at all. Lysithea is a unit with so many interesting things she can do, mostly warp in endgame. Ferdinand is really dodgy, so I think Wyvern Lord is better for him than Paladin. Wyvern Lord is always good. Now that the DLC is out and the Dark Flier and Valkyrie classes are a thing, it's less of a benefit. You can see it takes the enemy's hit from 30% down to 21% (I guess some rounding is involved?) There is a lot of discussion on what is the best build for a unit, but the best might not always be what a player is looking for. She hit several Magic stat boosts on level up pretty early and was the only one with a 3 range attack through Thoron for quite some time. Early game is far and away the hardest portion. I found battalions can make a massive difference to the unit stats. That's about it. homework, or independent learning when in-class participation is not possible. List of Contents Unit Tier List S Tier Characters A Tier Characters B Tier Characters C Tier Characters Tier List Criteria What Defense and Resistance? Besides Ingrid, all of these seem suboptimal. In writing about Hitchcock, Welles, Bergman, Truaut, Bresson . I prioritized her as an enemy phase unit and would often use the Retribution gambit on her prior to moving her into the enemy front line. And canto so she does not stay to close to the enemies. Its possible for more than 1 character to satisfy more than of my core archetypes in which case that opens up more room for other builds. He can even take some hits from mages but not a lot. That said, from my own play through, I'm aware that they are both very strong with a bow. - Results (126 votes). What I meant is that the fact Maddening can beat solo, suggests that you don't necessarily need to optimize your entire team to beat Maddening. Because as we've learned, you don't really have "good days" and "bad days" with learning a foreign language. Armor Knight was only for the unlock, she was a tank as a Mage with 12 starting Def for most of that time period. By the way, not sure where you're at right in the game right now, but equip Swordbreaker on Dimitri and give him an Evasion/Speed Ring along with a variety of lances (Iron+, Silver+, Killer+, etc.) When is it safe to start the DLC side story? Each character can have several important roles. When you suggest going through multiple advanced class for a unit, (Hilda mastering archer first and then go do brigand, for example). Do you think Dark Knight would be better for the orange-haired girl? I ended up giving him Edelgard's battalion as it only required C Authority and I didn't hit B Authority until the last few maps with his Authority bane. The expected growth in each of these builds due solely to the growth rates of the classes insome key stats would be: Ferdinand (Paladin): 8.5 HP, 2.75 STR, -3 SPD, Ferdinand (Wyvern Lord): 9 HP, 3.75 STR, 1.5 SPD. That extra Mag easily explains why I was able to use her to one-shot almost anything. Magic attacks typically operate outside of this, allowing for consistent accuracy against most enemy types. With Hunter's Volley, she was still able to ORKO someenemies, mostly Falcon Knights so I appreciated her contribution nonetheless. I wish I could have 9 more of her on my team! That sounds still useful. Felix: Fighter > Brawler & Brigand > Grappler. She's basically the best pick for the endgame's dick move. Felt great and was quite a learning experience considering it was only my 2nd game overall. 13. Press question mark to learn the rest of the keyboard shortcuts. And downright maddening, at times. Mid: Damage-, Physical Tank Early: Damage- RNG may come into a little bit, as would potential stat buffs due class stat minimums, but less than you might think. Just about any unit is better as a Wyvern Lord. 35:Highest Stats Strat 38, Cha at 46, Primary Items: Silver Sword+, Brave Swordand SOTC, Battalion: Black Eagle Heavy Axes +7PAtk, +10Crit, -10Avo, +8Prt, +2Rsl, +10Cha. Must I be in Black Eagles to take the Church route. The only reason I went Hero is that I hit Level 20 just before I got the Enlightened One class and it was the only Advanced Class I could qualify for with the Axe training done for Brigand. Ingrid: Lv46 Falcon Knight. Late: Damage, Dodge Tank. That said, from my own play through, I'm aware that they are both very strong with a bow. Early: Physical Tank That said Paladin is not bad by any means. But if you want something toreference, there you go. Dedue is slow and magically-vulnerable, a bad combo in late AM. Etc. Even two people who make the exact same "build" might have a different perception on how good it was depending on how they used it, what abilities they chose to use, and how it synergized with the rest of their team. All three are pretty good but I don't think she benefits that much from Gremory since her Faith spells aren't very special. The riding classes help maintain his overall stats but the Thief / Swordmaster / Assassin classes are good to develop his speed which I think is more important for Maddening. However, she is really the only mage that is a viable attacker that can also heal with Physic. In this tier list, we prioritize the amount of value we can get per unit and rank each unit accordingly. If there was an MVP of this run, it would be Petra without a doubt. Annette was my Wyvern Rider. The other thing I'd say is I try to look at characters in a wider team context. Press question mark to learn the rest of the keyboard shortcuts. A dancer is a dancer so good unit. Mid: Healing, Magic Tank Some units may be strong but contrast with another unit and may be pushed lower on the tier or higher. I guess I look at things a little differently. Annette is, no joke, best as a Wyvern Lord. If you have the DLC, Ive been having great success with Dark Flier. Ferdinand never felt particularly strong aside from Swift Strikes. greene county, georgia; the buffalo store transit rd This also brings more exposure to some of the quality posts others have put in time and effort to share. It was also a very relaxed Playthough, as I'd would rout some of the earlygame maps for Class Mastery so it can't be really used too seriously. So using these two builds, you could expect your endgame Wyvern Lord to have about 9.5 more speed than your endgame Paladin. Early: Damage-, Support, Healing She doesn't get a siege magic spell like Bolting or Meteor. Sometimes the devils in the details and why one persons run went much better than someone elses can have a lot to do with the progression path towards the same final class, how they split up instructions, exp, battalions, gear setup, stat boosters, adjutants, how they used them tactically, whether they grinded a lot or not, etc. Following is the (hopefully) growing list of builds that people have kindly shared. The result is that she can flatten absolutely anyone with either physical or magical damage or fly over to rally one of my other units then get back to safety. 2 Wyvern Lord. Golden Deer Maddening: Team Building Guide (Other Helpful Guides Linked in Description) Mason 70K views 2 years ago 10 ESSENTIAL Gameplay TIPS AND EXPLOITS in Fire Emblem Engage You Can Learn &. Late: Damage- The most fun build ever. She doesn't get a 3-range spell like Thoron or Banshee. Rally Speed and Strength is not a trivial combination, I'd say it's OP even. Pretty basic Battalion Vantage + Wrath for Dimitri. You can make ballpark estimations for expected stat growth by looking at the growth rates for individual classes and making an educated guess at how long each unit will be in each class. DK is probably better late game, but for the rest of the game she really wants a flying class so she has the movement to take full advantage of her amazing rally utility, "I don't want fear for a future, that may not even come, to stop me from acting today.". are no joke, super important. Realistically, War Master Felix can't be used to draw out enemy attacks until lategame. You may not be perplexed to enjoy all book collections Renualt Logan Timing Belt that we will However, once she mastered Sniper and obtained Hunter's Volley everything changed. Given that he's the weak link in the BL chain and is around to help with Chapter 13, this is actually a viable role. Honestly, I was not impressed at all with my Claude. Class Progression: Mage>Bishop>Gremory SmuG's experience is probably closer to normal. Class Progression: Soldier > Fighter > Armor Knight > Wyvern Rider Annette is missing any real Faith spells that would make Gremory worthwhile. Eventually, I swapped back to a real class, once the dodge tanks had fully come online and I didn't need extra healing anymore. Thank you for any comments! ( I read a forum about using a broken weapon in free battles). of course, 8 levels is nothing, if you can get the wyvern rider skill by going 8 levels higher than immediately promoting then do it, actually some people always wait until they get mastery skills. Yes, I only play maddening. How important is it to actually stick to one build over another?" She does well getting her to Wyvern Lord swinging a Bolt Axe. Petra was doing really well for a while, but stopped leveling strength. Meaning when fielding 12 units, he would go out to provide extra support. June 21, 2020 in Fire Emblem: Three Houses. Oh well, I think I'll just keep at it and see how it goes. This is a great idea, however my non-NG+ Maddening run was a 100 hours ago, so I would have no way to salvage my unit stats and information. ) In both of my BL runs, I did the same for everyone except for Sylvain who was a mage in the first run and a dancer in the second (I did not have a dancer at all in my first run). Advice: unconventional Ingrid class progression, Wyvern is my favorite class in the franchise but 3H made me hate it a bit. Mercedes can stay Bishop, she's a healer anyway. That doesn't sound like much, but accuracy issues are a real concern on Maddening. For example what did the team look like in Ch 12/13? She is no longer fast enough to double anything that other mages can't double, and tends not to have enough Mag to OHKO (I actually found this happening consistently in late Part Itoo - perhaps your Annette is Mag-blessed?). I personally went bow knight and gremory but thats just me. Although speed also boosts avoid. There she sat in forest tiles and picked off half their army on her own dodging nearly everything and getting hit only once using Rapier+ or Sublime Creator Sword. Best class option for Annette is dark knight as it gives her the most movement for dance gambit/rallies while still providing some magic utility. Season 28 brings a brand new progression feature called the Altar of Rites that grants tremendous powers to your entire account in exchange for sacrifices. Often, the optimal builds advice comes off to someone like me as "if you do anything else you're not gonna make it". Maybe her strength in Axes and the fact she obtains an axe relic are clues to head in that direction for the end game. In the end, I'm glad I went Gremory because the number of units on Maddening often resulted in running out of her more powerful spells without it. Good speed and dex means he gets powerful double hits, and his crest triggers quite frequently. Finished my NG Verdant Wind maddening run recently, this is what I ended up with. Best Ability for Edelgard Edelgard's exclusive class, Armored Lord, possesses the Lance Buster level 2 ability which happens to be the best skill for her. Fighter - Brigand - Assassin (Falcon Knight on last 2 maps), Sword Prowess Lv5, Swordfaire, Sword Crit +10, Sword Avo +20, Alert Stance+, Final Lv 35: Highest Stats Spd 46, Dex 36, Primary Items: Wo Dao+, Rapier+, Brave Sword, Evasion Ring, Battalion: Cichol Wyvern Co +7PAtk, +15Hit, +15Crit, +5Avo, +6Prt, +1Rsl, +10Cha. Very interesting team you've got there. Dimitri is strong overall. Similar to Dedue just up the brawling path. All of my units ended with B authority or higher and I prioritized training up powerful battalions to help overcome the stat differential on Maddening. Feel free to comment on whether any aspects made certain problematic battles easier in some way. She really came into the role of dodge-tank after becoming my dancer for the sword avoidance. Browse Mercedes-Benz SL-Class vehicles in Berkeley, IL for sale on Cars.com, with prices under $99,990. abigail spanberger chief of staff. You know, I thought NG+ games would have so many possibilities that it might end up being too much. Sylvain isn't quite as dodgy, so it's kinda either-or for him with Wyvern Lord or Paladin. This group can largely be used regardless of route and mostly doesn't rely on overelaborate class progression (with a couple of exceptions which I'll point out). You have no tools and the enemies are incredibly punishing. Late: Damage, Dodge Tank, Byleth turned out amazing. Dedue: Lv45 War Master. Wow, very interesting progression here and this does sound powerful. If you want a Crit build, I would go with WarMaster. His stats just never really took off like some of my other units but thankfully because of Swift Strikes he was still wonderfully proficient at ORKO annoying enemies. best class for annette maddening. For Annette and Hapi I am unsure how to build them optimally, so any ideas would be nice. It came from laziness mostly for Dimitri. Yuri/Shoujo-Ai is the purest love. Ah, another good point to keep in mind. 2022-06-29 / Posted By : / uno chef in fattoria ribs / Under : . Yet the themes are . Myrmidon - Brigand - Hero - Enlightened One, Sword Prowess Lv5, Swordfaire, Sword Crit +10, Death Blow, Axebreaker, Final Lv. came in hitting hard and one rounding enemies, which is exactly what I wanted her to do. As for Dark Knight, I hear it's not a good Master Class. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Dimitri: Lv45 Unique Class. I ended up using him as another dodge tank and utilizing his battalion and encloser to lock down enemies that I couldn't deal with on that turn.Hilda. Not particularly. ===================================================. Yes! She sort of fell off in late game, but training the meme-build of mortal savant allowed her to be a backup healer while still providing some damage. Let's assume that in both cases he goes Noble->Fighter-Brigand (to pick up Death Blow) for his first 15 levels. I used Constance in the first couple of chapters until I recruited Lysithea and then she was benched for the rest of the game. CHAPTER III "I call this a most interesting situation," Lucille remarked, making a little poke with her parasol at an intrusive bee. A simple tip, but often forgotten by many. 6 Pokemon_Bakugan_Fan 1 yr. ago I think I'd rather go for Dark Knight, so that I can make Mercedes my Gremory. Resorts near Les Thermes de Spa, Spa on Tripadvisor: Find traveler reviews, 6,857 candid photos, and prices for resorts near Les Thermes de Spa in Spa, Belgium. With LanceBreaker and a high Def, Edie shrugged off all Pegasus Knights and Paladins even up to the end game. In the early game, his Tempest Lance was one of the only things which would reliably one round enemies. Mid: Damage, Physical Tank This book offers evidence that he may be even more original as a thinker about film than as a director. Annette wants to be a Wyvern Lord. Those are very standard builds for your characters, and there's nothing wrong with that. For Ashe, Sniper. The main ones are as followed. Even with Wyvern Rider/Lord base strength, Annette's going to be taking a pretty significant AS penalty for using the weapon and her speed isn't fantastic to begin with. There's a 15% growth rate difference in magic between most of the magic classes and the wyvern classes, so you'd be losing out on some amount of raw magic power. Bishop is the better final class for pure healing, and sometimes I swapped her to it, but I wanted the extra movement of Gremory more often. Her role was almost exclusively in dealing with Monsters, Horses, or any unit just out of range thanks to Thyrsus. F!Byleth - Falcon Knight (primary weapon Sword), Route Lord - Claude as a Barbarossa, Dmitiri as a Great Lord, Edelgard as a Wyvern Lord, Lysithea - Valkyrie (Gremory with no DLC), Constance - Dark Flier (replace with Gremory Dorothea if no DLC), Hapi - Valkyrie (replace with Bishop Mercedes if no DLC), War Master slot (Balthus, Felix, or Raphael), Physical fighter slot - (Assassin Felix, Swift Strikes Ferdinand/Sylvain/Seteth, or additional Sniper). I ended up replacing her with Lindhardt as my primary healer and kept her a dancer. Annette Wyvern Lord works decent. He ended a lot better than I expected and probably had the greatest single round damage out of everybodyon my team. Master Mage while training axe/flying, then go Wyvern Rider at Level 20. All of the resources got fed into units capable of doing that. If you have stats/screenshots from the end game it could be nice for people to compare as well, but no pressure. Hell, I'd rather have the extra spell range to make sure I can attack without counters against units with 1-2 range weapons. She was perhaps a little stronger in terms of magic power (though that might be due to how I generally use lower power, more accurate spells with most of my mages), but had poor accuracy. If you are new to the game, in case youre not aware, please bear in mind that playing the game using DLC can be significantly easier than without, depending on how much dlc content was used. I also gave her Dancer, so her Avo with a Sword was around 120. Press question mark to learn the rest of the keyboard shortcuts. Id rather have her be able to use her plethora of spells than just one weapon the whole game. Ashe also isn't a terrible pick for Dancer, as he's around for Chapter 13. I opted to drop Raphael back to grappler for Fierce Iron Fist after I got Quick Riposte. This includes every game past FE6, with the exception of Birthright and Revelation, which I haven't played. I aimed for efficient play overall and was willing totake risks to clear maps faster, not in a turn count sense, but in an overall playtime sense. I try to make use of her PA as much as possible, even if that means letting her get hit or on certain maps just stand on damaging terrain. Mid: Damage By the time I got into late 20s level he had already mastered Sniper also and got hunters volley and oh my he was one shooting everything and everyone. She was able to one shot non-horses on the last map but I did feed her every mag booster I got. My previous experience with axes led me to prioritize getting Archer mastered for Hit+20. Early: - Bow Prowess Lv5, Bowfaire, Bow Crit +10, Hit +20, Death Blow, Final Lv 35: Highest Stats Dex 33, Spd 30, Primary Items: Parthia, Silver Bow+, March Ring, Battalion: Mockingbird's Thieves +5PAtk, +5MAtk, +10Hit, +10Crit, +10Avo, +3Prt, +3Rsl, +5Cha. She can also just rally/Stride (Secret Transport Force) and run. I felt that I needed to get her to be my dancer so she'd survive turn 1 of her paralogue (sword avoid 20) which did help a lot. Lance Prowess Lv5, Lancefaire, Death Blow, Aegis, Swordbreaker, Final Lv 36: Highest Stats Strength 33, Cha 35, Primary Items: Gradivus, Spear of Assal, Silver Lance+, Battalion: Black Eagle Calvary +7PAtk, +20Hit, +5Avo, +5Prt, +10Cha. She ended up having fairly solid Strength and was my first S+ weapon rank unit which solidified her high damage. I also recruited each of the Ashen Wolves with the primary purpose of accessing their Paralogues for their fantastic battalions. How did you use each character, did they fill a specific role in your team? Late: Dodge Tank/Crowd Control There's a 4.5 point difference in speed between these two builds, and that's before we even consider that Wyvern Lord gets a +4 speed class bonus, while Cavalier actually gets -1 speed as a class trait. To trade all that away for say Lysithea simply because her spells hit harder sounds like a loss to me. Leonie was technically in the party for the end of Mid, but didn't see much happen there. Most enemies with low Res also tend to be slow enough that even Annette can double them, though. Or are you talking about optimization for each specific character? Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. It is nice to include comments you have on your play style and characters. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Late: Chip Damage. Not sure if others would consider this worthwhile, but here's an example of the rally+dance combo I mentioned before. He could tank or dodge a single enemy pretty well and could kill on his turn or lock them down with gambitsbut aside from that, nothing outstanding about him in thisrun. Mid: Damage In my playthrough using Wyvern Lord Annette, she was very similar to a standard mage in terms of utility. Do you think you could mention the early game map routing somewhere in the builds post? My adjutants were: Lorenz on Ferdinand, Mercedes on Jeritza, and Manuela on Edelgard. Myrmidon was useful early on to get the Speed +2 while Brigand provided the ever-wonderful Death Blow. I switched between the Fetters and Kadmos to give her more movement and more Def when necessary.
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